Ps 2 game cheats star trek encounters
Staying in nebula gasses will help keep you out of sight, do not worry, while you will need to leave the nebula, it will be easy to destroy any Xindi who catch you you have a minute to destroy any who find you and you will not get caught too often.
Note: While the game says stealth is preferred to aggressive behavior, you get scored at the end of the game for how many enemies you destroy, so if you want to earn the Admrial rank you'll have to destroy plenty of Xindi ships, 59 at least.
When you find the Damaged Sphere simply dock with it, and then the story will take you back to Jupiter. Then dock at Jupiter station, same as docking was done before. Now you must defend Jupiter station, don't let the Xindi get in too much damage. The Xindi like to fly low here, so it might help to hold down L2 sometimes, also target locking R2 help hit enemies even if they are lower than you are. Then a simple docking again, and your upgraded for combat with the Spheres Returning to the expanse, save your torpedoes for the spheres, your not going to have to worry about being detected now, so feel free to fight at will Phase Cannons are best for fighting the Xindi here, make sure you save your torpedoes for the big spheres.
When you destroy all the Spheres you win. This part of the game must be an alternate time line, or a holographic training recreation because this is not how it happened in Star Trek continuity canon. Trip and T'Pol player card can be found in the first episode.
In the Second episode following the Xindi warp trail, you will find the LT. Reed card when you find your first group of Xindi to fight. Phlox player cards can be found in the second episode; around an asteroid field on the right side of the area you can search around. You will probably be able find it just naturally following the warp trails in the game anyway. In the third and thus final Enterprise mission, The Captain Archer card can be found near the sphere your scanners point you towards, using blue arrows.
There is also a chance you might just be able to keep your distance and avoid fights with some of the Klingons that appear on your scanners.
Beam over all the teams you want! When you get to the asteroid field you might want to do a little scouting ahead, but don't get too far from the Vulcan Ship! When you get to the end of the asteroid field, you will then need to clear the mine field, destroy the mines with your phasers, with all power to the engines and tractor beam a weapon system you should be able to run past any hostile forces on your way to the starbase.
Remember pressing Up and Left on the D-pad to divert more power to weapon systems and engines. Arriving to the Starbase, the Vulcan ship will be repaired, now it is your mission to protect the starbase, and the Vulcan ship. You need the Enterprise, Vulcan ship and Starbase to survive the Klingon attack so make sure you protect all your allies.
When you get to the section where you deal with mines and cloaked mines on the warp trail, here's an easy tip to make the perfunctory task of chasing warp trail around mines easier, as your swooshing your targeting slice around detecting stuff, just keep taping R1, especially when the targeting slice is in a forward direction, so as you get close to mines, your also phasering them out of existence.
The tip works best with Phasers, there's not much reason to waste Photon Torpedoes on mines. Eventually, you come to part of this 'space junk yard' where the ship is hiding, you'll find mines hidden in the junk, use your targeting slice to target the mines, then your weapons can detonate them, the mines are protected by garbage that will prevent snap shot hits from doing any good. Remember, for constant power to your tractor beam, divert energy to your weapon systems. Now you'll have to tow the Klingon ship you disabled, protect it from hostile Klingons who would rather destroy it than let you have it, and destroy any mines that might get in your way, after passing 2 beacons towing the Klingon ship you will find an area choked full of mines, phasers will clear the mines out nicely.
Sweep that area with Phasers before taking the Klingon ship through there. Phasers will take care of the missiles. Also you can quickly get the Klingon ship to the drop off point if you have all power to your weapon and engine systems, outrunning most of the missiles. Note: If you leave the area where the missiles first attack you too quickly, there is a chance when you drop off the Klingon ship a missile will still be waiting for you back where they appeared and you'll have to go back and destroy it.
Then a few more missiles will appear, so quickly get back to protect your captured Klingon ship at the drop off point. Tip: this will make combat easier, while using beam weapons you might not be in the habit of holding your trigger down too long for some reason the beams stop even before running out of power if you just hold them down for any amount of time well with Pulse Disrupters holding down the button causes rapid fire.
The same thing will work later with Pulse Phasers. Too bad holding down beam weapons didn't allow for longer fire time. If you have trouble, remember this little tip, you have enough cloaking power to get to the Constitution class ship, as long as you stop at good safe spots when each cloaking device runs out of power, and wait carefully until the next one is active until moving from nebula clouds.
Using all your cloaking power for the trip this way, you'll only run out around the time you reach the 1st ship, that ok, because this is a check point, if you fail after reaching the Constitution class ship, you will restart from this point will all five cloaking devices fully charged.
You can also use this method to help find your next check point. First you must find a Constitution class star ship, then your on a mission to find an Oberth class star ship, at your first goal you'll find it has moved, so continue to the next point, it's true location.
Now that you are next to the Oberth class ship your automatically detected by Klingons, with NO Klingons around You'll find the Klingons to blow up by going downward Anyway, Blow up some Klingons quickly, if you find a ship that is labeled "not to be destroyed" by a special red X like icon target it then scroll through the transporter options when you detect the special ship, then, beam any away team onboard.
Repeat 3 times and your done. You'll be trapped in a failed attempt to save a Vulcan ship, You can not move the Enterprise. Use Phasers To Destroy enemy ships and Torpedoes and missiles Use Tractor beams to collect items left behind by destroyed ships. Photon Torpedoes are not very useful, but best when the enemy ship it retreating. Mines work best, but be careful to launch when enemy ships are a good distance away, you'll only end up damaging or destroying yourself if you fire out a mine and it hits a enemy ship that it too close to you.
Soon some Oberth class ships will come and help you, you'll be repaired, simply seek out and destroy remaining Klingon bases. The Walkthrough is simple, keep in your subspace short cuts, that is "warp conduits" that make you warp faster. Now after exiting from warp fight and destroy the ships your told to destroy, you will be timed but don't worry, the timer isn't so bad here. The timer is only on ships that try to scan for the Genesis device.
When in a big fight, keep moving, firing Phasers in the direction of what ever enemy ship needs to be destroyed the most quickly usually a cruiser scanning the planet. Also, as usual, if Torpedoes are coming at you, try to keep at an angle than when you fire at them destroying the torpedo with a Phaser beam, the Phaser can continue firing at enemies as the torpedo is destroyed.
Beware this battle will be hectic, but as as usual when arriving with in a certain time is important, it a good idea to have energy diverted from sensors to engines, and you will not need to quickly lock on weapons here, snapshot firing is best.
When the planet is ready to explode, do as told, run like hell, and be quick, do not worry about firing on enemy ships at this point, even when at warp they will be exploding as you pass by.
One redeeming side note, like with all of the Enterprise levels this might just be an alternate time line, as when you get to the final level of the game in Star Trek Sovereign you'll learn there is a lot of converging of time lines and time periods going on.
Just taking a second or two to think of what this level changes: The original survived the battle a Genesis? If the doesn't get blown up at Genesis, does Spock really get saved, if it happened this way?
Or maybe with out the destruction of the Enterprise they would NOT start the tradition of reusing the Enterprise's registry of 4 arabic numbers plus a roman letter of the alphabet. Where do you find the Star Trek cards?
Commander Scott card can be found at the start of the first episode, by flying left from where you start, look for a blue dot on your radar to help you find it. Following the Warp trails in the Second episode will lead you straight to the Spock card.
In the 3rd episode, when flying as the Klingon ship, you find the McCoy card near where you find your first goal a Constitution class starship These cards are easy to find. In the 4th episode "Dead in the water" get the Captain Kirk card by hitting it with a tractor beam. In the 5th episode "Battle at Genesis" you can find the Sulu card, just turn left after coming out of the last warp short cut conduit. Could just be my excitement for seeing a Galaxy class ship in action again, but, really these levels seem a lot more fun than the Enterprise and original series levels.
But then again, I was even more happy to see the NX class ships again, and those levels sucked. Target the Romulan ships engines, fire Phasers, beam over an away team, beam the away team back Once all that is done you'll find the next scout just jumps to warp when you find it.
Be ready to blast it with a tractor beam to stop it from warping, then once again you'll be beaming in an away team, and thus also beaming them back. After that the ship and any others that come to fight can be destroyed. Soon you'll be back searching for warp trails, you will be ambushed by Romulans a few times. Usual trick will take care of the final scout, not before a space battle that will include weapon turrets.
When you find the last scout, and recover the data from it, you must rush to the wormhole to stop in other words 'destroy' any Romulan ship that tries to enter. If you pull that off, you then must follow a heavily shielded Romulan war bird to a Federation outpost, trying to stop the war bird before it crashes into the outpost. Destroy any Asteroids with green glowing bits to unleash radiation that will weaken the Romulans special shielding thus allowing you to damage the Romulan ship.
You'll have to hit the Romulan ship with everything you've got, unload every torpedo at it you can but only while it's special shields are down then use Phasers! Then it's a simple case of using the R2 button to lock onto the Romulan warp bird loaded with antimatter and beaming an away team on board, then protecting the that from attacks from the other Romulan ships.
When that Fight is over, your off to meet a Nebula class starship, following beacon by beacon When you find the ship quickly tractor beam it to the wormhole It's best if you destroy many of the Gun Turrets along the way, however, you can also take some advantage of the empty space above the map, just don't go too far as you'll start to level out if you go too far above the asteroid field Remember it only take one hit from enemy weapons to destroy the evidence, but you can always go back for more.
Star Wars: Battlefront 2. Star Wars: The Force Unleashed. State Of Emergency 2. Steambot Chronicles. Street Fighter Alpha Anthology. Street Fighter Zero: Fighters Generation. Suffering, The: Ties That Bind. Super-Bikes: Riding Challenge. Super Monkey Ball Adventure. Superman Returns: The Videogame. Syphon Filter: Dark Mirror. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let's Face It Super Mario is Perfect!
More Special Features Do you like video games more now or sometime in the past? I enjoyed video games much more in the past. Games are the best they've ever been! View Poll History. Follow cheatcc. Unlock La Forge to get that same bonus in his era, and so forth. As far as this part of the game goes, I love it. So, for this part of the game, I give it a 5 out of 5 as well. The controls are something that can be confusing until you get used to everything and how they work the ship.
Basically, you will be using the left analog stick and L1 and L2 to move your ship around the universe. You will use the stick to move the ship wherever you want to go, and the L1 and L2 buttons to change the altitude of your ship.
You use your right analog stick to aim and then shoot with the R2 button. You have to learn to maneuver your ship so that the target is in that green cone for your shots to be effective. This is a pain to learn on every ship, as just like with the movements, each one is different when it comes to sensitivity.
The controls are hard, but they are fun once you master them. So, for the controls on the game, I rate them a 4 out of 5.
0コメント